Oksana Danisko, Serhii Khlibkevych PEDAGOGICAL POTENTIAL OF THE “COOL GAMES” VARIABLE MODULE AS AN INNOVATIVE MEANS OF PHYSICAL AND SOCIAL DEVELOPMENT OF SCHOOLCHILDREN IN PHYSICAL EDUCATION LESSONS
(2026) Science and education, 1, 103-108. Odessa.
Oksana Danisko,
Doctor of Pedagogical Sciences, Professor,
Professor at the Department of Theory and Methods of Physical Education, Adaptive and Mass Physical Culture,
Poltava V.G. Korolenko National Pedagogical University
2, Ostrohradskoho Str., Poltava, Ukraine,
ORCID ID: https://orcid.org/0000-0003-4040-562X
Serhii Khlibkevych,
Doctor of Philosophy,
Assistant Professor at the Department of Theory and Methods of Physical Education,
Adaptive and Mass Physical Culture,
Poltava V.G. Korolenko National Pedagogical University
2, Ostrohradskoho Str., Poltava, Ukraine,
ORCID ID: https://orcid.org/0000-0002-0866-6021
PEDAGOGICAL POTENTIAL OF THE “COOL GAMES” VARIABLE MODULE AS AN INNOVATIVE MEANS OF PHYSICAL AND SOCIAL DEVELOPMENT OF SCHOOLCHILDREN IN PHYSICAL EDUCATION LESSONS
SUMMARY:
The article substantiates the pedagogical potential of the “Cool Games” variable module as an innovative means for the comprehensive development of physical, social-communicative, and personal qualities of students in grades 5–6 within the context of the New Ukrainian School concept implementation. The relevance of the study is determined by the need to reorient physical education from a normative-functional model to a competence-based one, which aims to form students’ ability for effective interaction, self-regulation, creativity, and responsible behavior in a social environment. An analysis of contemporary approaches to the use of innovative game technologies in the physical education of students at the adaptation stage of learning has been carried out. The study substantiates the expediency of considering the “Cool Games” variable module as a holistic pedagogical technology that combines motor activity with communicative, cognitive, and emotional-volitional tasks. The effectiveness of implementing the module in the physical education process has been theoretically substantiated and experimentally proven. The pedagogical experiment was conducted with the participation of 56 schoolchildren divided into experimental and control groups. Pedagogical testing, questionnaires, observation, expert assessment, and methods of mathematical statistics were used. The formative stage involved the systematic use of team-based game relays, variability in the content and conditions of task performance, mixed-gender team composition, and the creation of situations of pedagogical uncertainty. The results of the study demonstrated a statistically significant improvement in the indicators of physical, socialcommunicative, cognitive-creative, and emotional-volitional development of students in the experimental group compared to the control group. The findings confirm the effectiveness of the “Cool Games” variable module as a tool for implementing the competence-based paradigm of physical education and substantiate the feasibility of its introduction into the educational practice of general secondary education institutions.
KEYWORDS:
physical education, New Ukrainian School, innovations, variable module, team-based physical games, Cool Games, physical qualities, social and personal development, pedagogical technology
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